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UR
Rank

Demon

grappler
Series
monster
Faction
UR Gale Wind

UR Gale Wind

A former elite ninja transformed into a monster, wielding incredible speed and razor-sharp attacks.

ATK
683
DEF
173
HP
4,095
SPD
122
Class
Star Riot
Role
Same row SPD up - Specialized Shatter

Skills

Basic Attack

Basic Attack

Cost: None

  • Deals 120% ATK to a single target
Ultimate

Ultimate

Cost: None

  • Attacks enemies in a column with 5 consecutive strikes, dealing DMG by 450% [ 600% ] ATK, last strikes has a 100% chance to cause the main target [] for 2 rounds, has 100% chance to inflict [] on the main target [ and enemy in same column ] for 1 round.

Notes

  • []: Decrease DMG Free by 12% [ 15% ], deals 180% [ 230% ] ATK of [] when attacked, stacks up to 3 times, does not stack with []
  • []: Unable to act, at most 4 characters can be stunned simultaneously.
worked out
: Deals DMG when attacked, while reducing the target's DMG resistance, stacking up to a set amount of times.
: Causes the target to experience a debuff that decreases DMG Free.
Passive

Passive

Cost: None

  • Permanently grants himself [ Allies in same row ] 55% [ 60% ] chance of [] [///Berserk DMG to 1 DMG ].
  • After any character acts, deals 500% [ 650% ] ATK of Extra DMG to enemies with [], up to 2 [ 3 ] times per round.

Notes

  • []: Reduce Direct/Extra/Charge/Berserk DMG to 1 DMG.
worked out
: Grants allies in the same row a chance to reduce DMG taken to a set amount.
worked out
: This is a buff that grants a chance to evade incoming DMG.
worked out
: Deals DMG to a single target and additional DMG based on Max HP, while triggering follow-up actions and healing itself.
: Reduces DMG Rate and deals ATK of Collapse DMG when attacked, stacking multiple times.
Awakening Passive

Awakening Passive

Cost: None

  • At the start of the battle, grants [].
  • At the start of every round, increase SPD of allies in the same row to 92% [ 96% ] of Gale Wind’s SPD, only when ally’s SPD is lower than expected.
  • Grants Immunity against [] and [].
  • When the round begins, [] the allies.
  • Permanent Immunity against Stun.

Notes

  • []: Increases SPD by 28% [ 32% ], if the main target’s SPD is lower than Gale Wind, deals 500% [ 600% ] ATK as Extra DMG.
  • []: Gains 2 [ 3 ] energy at the start of the round, lasts for 3 rounds.
worked out
: Prevents the target from acting and locks part of their energy for a set amount of rounds.
worked out
: This is a debuff that prevents the target from gaining Energy.

Building this character

Read from their own skill text, quoted below. Not a meta ranking.

What the kit leans on

  1. 1ATK

    Attacks enemies in a column with 5 consecutive strikes, dealing DMG by 450% [ 600% ] ATK, last strikes has a 100% chance to cause the main target [Specialized Collapse] for 2 rounds, has 100% chance to inflict [Stun] on the main target [ and enemy in same column ] for 1 round.

  2. 2Speed

    At the start of the battle, grants [Specialized Acceleration] .

  3. 3Penetration

    Permanently grants himself [ Allies in same row ] 55% [ 60% ] chance of [Evasion] [ Reduce Direct/Extra/Charge/Berserk DMG to 1 DMG ].

  4. 4Tenacity

    Grants Immunity against [Fear] and [Energy Removal] .

Where they stand

At the start of every round, increase SPD of allies in the same row to 92% [ 96% ] of Gale Wind’s SPD, only when ally’s SPD is lower than expected.

With the team

At the start of every round, increase SPD of allies in the same row to 92% [ 96% ] of Gale Wind’s SPD, only when ally’s SPD is lower than expected.

LegendUltra Ultimate5★Awakening II