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Rank

S-Class

hitech
Series
hero
Faction
UR+ Child Emperor

UR+ Child Emperor

The youngest S-Class hero, renowned for his extraordinary intellect and advanced technology.

ATK
683
DEF
173
HP
4,095
SPD
118
Class
Mecha Overlord
Role
Strike Core - Ready For Battle

Skills

Basic Attack

Basic Attack

Cost: None

  • Updating.
Ultimate

Ultimate

Cost: None

  • Deals 5000% [7000%] [] to targets in a cross-shaped area (affected only by advanced DMG Reduction), ignoring [] and [], and penetrates [], [].
  • Reduces the number of [] uses for all enemies by 3 [4] when the skill is released. (Cannot be stacked)

Notes

worked out
: Inflicts DMG directly based on Max HP or ATK, only influenced by advanced DMG modifiers.
: Reduces direct DMG, DoT, received DMG, and bonus DMG to only 1 point per instance.
: Reduces all types of DMG taken from non-critical hits.
worked out
: Increases the character or its allies' MAX HP by a set amount and triggers effects upon receiving Fatal DMG.
: When allies receive Fatal DMG, they enter a state that recovers HP after a set amount of characters act.
: Permanently reduces DMG taken and allows immediate return to battle after being defeated.
Passive

Passive

Cost: None

  • At battle start, gains 80% [ 85% ] [ 90% ] [].
  • Grants all allies permanent immunity to [] and [] effects upon entering the battlefield.

Notes

  • []: Reduces all incoming DMG from non-[].
  • []: When dealing [], triggers a Critical Hit based on the portion of the Final Critical Rate that exceeds 200%.
worked out
: Imposes a restriction that prevents the target from using Energy.
worked out
: Grants immunity to effects that would reduce Energy.
worked out
: Inflicts DMG directly based on Max HP or ATK, only influenced by advanced DMG modifiers.
Awakening Passive

Awakening Passive

Cost: None

  • Gain 3 [4] energy points per turn. Upon entering the battlefield, grant all allies a permanent 92% [95%] [98%] [].

Notes

  • []: Permanently reduces DMG taken based on original health. While having this effect, you cannot gain [] (Boros Core) / [] (Drive Knight Core) / [] (Gyoro Core). Your maximum health in combat is not affected by other effects.
worked out
: Reduces DMG taken based on original health while ignoring part of the enemy’s [DMG Reduction] and [Specialized Defense].
worked out
: Reduces DMG taken based on original health while ignoring part of the enemy’s [DMG Reduction] and [Specialized Defense].
worked out
: Reduces DMG taken based on original health while ignoring part of the enemy’s [DMG Reduction] and [Specialized Defense].
Core

Core

Notes

worked out
: Grants allies energy points per turn and provides permanent reduction of DMG taken upon entering the battlefield.
: Grants allies stacks that allow resurrection or invincibility upon entering the battlefield.
worked out
: This is a type of HP that can be restored by allies and is not affected by certain enemy skills.
worked out
: Deals DMG to a random target based on the Ultimate Skill's strength after triggering [Ready for Battle].
worked out
: This is a debuff that reduces the effectiveness of enemies' ignore-DMG effects.
Core condition
Basic
1duelist1grappler1hitech
Advanced
1duelist1grappler1esper1hitech

Basic Effect

  • Gain 3 [4] energy points per turn. Upon entering the battlefield, grant all allies a permanent 92% [95%] [98%] [].

Advanced Effect

Giant Soldier Power I

  • Upon entering the battlefield, grants all allies a 2-point bonus Layer [].
  • Permanently reduces the [] of all enemies by 250% upon entering the battlefield.

  • []: Only one of the following effects can be active at a time: resurrection or invincibility. After any character's turn, if they are defeated, they will immediately revive, recovering 100% of their health and continuing the battle (considered as 'Resurrected').

Building this character

Read from their own skill text, quoted below. Not a meta ranking.

What the kit leans on

  1. 1Survivability

    [Ready for Battle] : Only one of the following effects can be active at a time: resurrection or invincibility. After any character's turn, if they are defeated, they will immediately revive, recovering 100% of their health and continuing the battle (considered as 'Resurrected').

  2. 2Crit Rate

    [Specialized Critical Hit] : When dealing [Specialized Direct DMG] , triggers a Critical Hit based on the portion of the Final Critical Rate that exceeds 200%.

  3. 3Tenacity

    Based on base HP and once per stack of [Ready for Battle] , upon receiving fatal DMG, enters [Extreme Tenacity] , which is deactivated after any 3 characters take their turn, and restores HP equal to 80% of max.HP.

  4. 4Penetration

    Deals 5000% [7000%] [Specialized Direct DMG] to targets in a cross-shaped area (affected only by advanced DMG Reduction), ignoring [Specialized Evasion] and [Non-crit DMG Reduction] , and penetrates [Unyielding] , [Specialized Unyielding] .

With the team

Grants all allies permanent immunity to [Energy Deduction] and [Energy Lock] effects upon entering the battlefield.

LegendUltra Ultimate5★Awakening II