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Rank

S-Class

duelist
Series
hero
Faction
UR+ Zombie Man

UR+ Zombie Man

An immortal hunter who overwhelms every battle through relentless regeneration. Death is only a brief setback for the undying hero, Zombieman.

ATK
683
DEF
173
HP
4,095
SPD
118
Class
Heavy Vanguard
Role
Blindness Control - Undying

Skills

Basic Attack

Basic Attack

Cost: None

  • Deals 120% ATK DMG to a single target over 3 hits.
Ultimate

Ultimate

Cost: None

  • Deals 4500% [ 6000% ] Attack [] to all enemies in a row over 5 hits ( only affected by advanced DMG modifiers ).
  • Ignores 45% [ 60% ] [] and [], and pierces [] and [].
  • For the first 7 turns, when using an Ultimate, has a 120% [ 180% ] chance to inflict [] on the primary target and 1 random enemy, lasting 1 turn.
  • Grants all allies 15% [] and []

Notes

  • []: Reduces [] by 20% [ 30% ], prevents the use of Ultimates, and disables Follow-Ups. This effect can exist up to 2 stacks at the same time and is treated as a [].
worked out
: Inflicts DMG directly based on Max HP or ATK, only influenced by advanced DMG modifiers.
: Reduces direct DMG, DoT, received DMG, and bonus DMG to only 1 point per instance.
: Reduces all types of DMG taken from non-critical hits.
worked out
: Increases the character or its allies' MAX HP by a set amount and triggers effects upon receiving Fatal DMG.
: When allies receive Fatal DMG, they enter a state that recovers HP after a set amount of characters act.
worked out
: This is a buff that increases the character's or allies' offensive capabilities.
: Increases own [DMG Reduction] and [Specialized Defense] when attacked.
worked out
: Reduces the DMG taken by the character or its allies specifically in the arena.
worked out
: Prevents the target from using Ultimates and disables Follow-Ups.
Passive

Passive

Cost: None

  • At battle start, gains 60% [ 70% ] [ 80% ] [].
  • Immune to [].
  • Before any character takes action, removes [Stun, Specialized Stun, Intimidation, Silence] from all allies.
  • At the start of Turn 3, removes [] from all enemies.
  • For the first 4 [ 5 ] [ 6 ] turns, allies in the same column spend 0 Energy when using their Ultimate.

Notes

: Reduces all types of DMG taken from non-critical hits.
: Reduces [Arena DMG Reduction], prevents the use of Ultimates, and disables Follow-Ups.
: Prevents the character or its allies from being defeated as long as a teammate with it is alive.
Awakening Passive

Awakening Passive

Cost: None

  • Triggers [] upon taking a fatal hit.
  • After triggering [], he is immune to all DMG until the end of the turn
  • When an allied in the same row triggers [], if he is in the [] state, [] will be launched with 120% skill strength

Notes

  • []: Upon activation, permanently reduces DMG taken by 30% [ 60% ]. While at least one ally remains on the field, restores 100% HP before the next action and continues fighting. Also gains 15% Attack and 30% Max HP [ stackable ] each time it triggers. Can activate up to 3 [ 4 ] times.
: Permanently reduces DMG taken and allows immediate return to battle after being defeated.
: Performs a DMG-type or AoE healing Ultimate as a follow-up ATK without consuming energy.

Building this character

Read from their own skill text, quoted below. Not a meta ranking.

What the kit leans on

  1. 1Healing

    Triggers [Specialized Regeneration] upon taking a fatal hit.

  2. 2Penetration

    Ignores 45% [ 60% ] [Specialized Evasion] and [Non-Crit DMG Reduction] , and pierces [Unyielding] and [Specialized Unyielding] .

  3. 3Survivability

    [Blind] : Reduces [Arena DMG Reduction] by 20% [ 30% ] , prevents the use of Ultimates, and disables Follow-Ups. This effect can exist up to 2 stacks at the same time and is treated as a [Stun-type effect] .

  4. 4Tenacity

    Immune to [Blind] .

Where they stand

Deals 4500% [ 6000% ] Attack [Specialized Direct DMG] to all enemies in a row over 5 hits ( only affected by advanced DMG modifiers ).

With the team

Grants all allies 15% [Enrage] and [Armor Break]

LegendUltra Ultimate5★Awakening II