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Rank

Dragon

esper
Series
monster
Faction
UR+ Overgrown Rover

UR+ Overgrown Rover

A Dragon-level monster resembling a giant watchdog of the Monster Association. It unleashes devastating energy blasts to eliminate any intruders.

ATK
683
DEF
173
HP
4,095
SPD
118
Class
Hyper-sense Burst
Role
Disorder DMG - Rebattle

Skills

Basic Attack

Basic Attack

Cost: None

  • Deals 120% ATK DMG to a single target.
Ultimate

Ultimate

Cost: 2

  • Deals a 3-hit combo to all enemies, each hit dealing 7000% [ 9000% ] ATK [] ( only affected by advanced DMG modifiers ).
  • Ignores 45% [ 60% ] [] and [], and pierces [] and [].
  • The 1st hit has a 150% chance to inflict [] on targets hit for 3 turns.

Notes

  • []: Before any character takes action, if the target is not under [] or [], deals 4000% [ 5500% ] Attack [] based on Overgrown Rover’s Attack. The effect disappears after triggering and can stack. Ignores 100% [], pierces [] and [].
worked out
: Inflicts DMG directly based on Max HP or ATK, only influenced by advanced DMG modifiers.
: Reduces direct DMG, DoT, received DMG, and bonus DMG to only 1 point per instance.
: Reduces all types of DMG taken from non-critical hits.
worked out
: Increases the character or its allies' MAX HP by a set amount and triggers effects upon receiving Fatal DMG.
: When allies receive Fatal DMG, they enter a state that recovers HP after a set amount of characters act.
worked out
: This is a debuff that reduces the effectiveness of enemies' ignore-DMG effects.
worked out
: Deals DMG based on the character's ATK to the target if it is not under [Specialized Unyielding] or [Extreme Tenacity].
worked out
: Reduces the DMG taken from DoT effects for the character or its allies.
Passive

Passive

Cost: None

  • At battle start, gains 60% [ 70% ] [ 80% ] [].
  • Also, all allies gain 70% [ 75% ] [ 80% ] [].
  • Dispels [] effects from all allies for the entire battle.
  • When [] is triggered, the power of this unit’s [] Ultimate is increased to 1.1 [ 1.2 ] [ 1.25 ] times.

Notes

: Reduces all types of DMG taken from non-critical hits.
worked out
: Provides a set amount of True DMG Reduction to the character or its allies.
worked out
: Removes effects that increase DoT DMG from all allies for the entire battle.
: Permanently reduces DMG taken and allows immediate return to battle after being defeated.
worked out
: Gained by the character or its allies, it triggers additional actions when certain conditions are met during battle.
Awakening Passive

Awakening Passive

Cost: None

  • On entry, permanently reduces the action count of all enemies’ [] ignore-DMG effect by 1 [ 2 ]. Gains 4 [ 5 ] stacks of [].

Notes

  • []: Permanently reduces DMG taken by 75% [ 78% ] (each return to battle increases this effect by an additional 2.5% [ 2.8% ]). When an ally in the same row, or all allies, are defeated, if this unit is already defeated, consumes 1 stack of [] to immediately return to battle, restores 100% HP, and performs a [] on a random target at 120% [ 135% ] Ultimate power. If there are other defeated allies in the same row, there is a 70% [ 100% ] chance to trigger this effect for them as well.
worked out
: This is a debuff that reduces the effectiveness of enemies' ignore-DMG effects.
worked out
: Gained by the character or its allies, it triggers additional actions when certain conditions are met during battle.

Building this character

Read from their own skill text, quoted below. Not a meta ranking.

What the kit leans on

  1. 1Penetration

    Ignores 45% [ 60% ] [Specialized Evasion] and [Non-Crit DMG Reduction] , and pierces [Unyielding] and [Specialized Unyielding] .

  2. 2Survivability

    At battle start, gains 60% [ 70% ] [ 80% ] [Non-Crit DMG Reduction] .

  3. 3Tenacity

    [Disorder] : Before any character takes action, if the target is not under [Specialized Unyielding] or [Extreme Tenacity] , deals 4000% [ 5500% ] Attack [Disorder DMG] based on Overgrown Rover’s Attack. The effect disappears after triggering and can stack. Ignores 100% [DoT DMG Reduction] , pierces [Specialized Evasion] and [Non-Crit DMG Reduction] .

  4. 4ATK

    Deals a 3-hit combo to all enemies, each hit dealing 7000% [ 9000% ] ATK [Specialized Direct DMG] ( only affected by advanced DMG modifiers ).

Where they stand

[Rebattle] : Permanently reduces DMG taken by 75% [ 78% ] (each return to battle increases this effect by an additional 2.5% [ 2.8% ] ). When an ally in the same row, or all allies, are defeated, if this unit is already defeated, consumes 1 stack of [Rebattle] to immediately return to battle, restores 100% HP, and performs a [Charge Follow-Up] on a random target at 120% [ 135% ] Ultimate power. If there are other defeated allies in the same row, there is a 70% [ 100% ] chance to trigger this effect for them as well.

With the team

Also, all allies gain 70% [ 75% ] [ 80% ] [True DMG Reduction] .

LegendUltra Ultimate5★Awakening II