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UR+
Rank

S-Class

grappler
Series
hero
Faction
UR+ Bang & Bomb

UR+ Bang & Bomb

Two legendary martial arts masters whose combined techniques unleash unmatched destructive power.

ATK
683
DEF
173
HP
4,095
SPD
118
Class
Martial Arts Master
Role
HP Conversion - Battle Momentum

Skills

Basic Attack

Basic Attack

Cost: None

  • Deals 120% ATK DMG to a single target in 3-hit combo.
Ultimate

Ultimate

Cost: 2

  • Deals 500% [ 700% ] Max HP [] to all enemies ( only affected by advanced DMG modifiers ). Ignores 45% [ 60% ] [] and [], and pierces [] and [].
  • Each time the Ultimate is used, increases its DMG by an additional 15% [ 20% ] [ up to 2 stacks ].
  • After the first Ultimate cast, whenever an enemy leaves the [] state, Bomb & Bang will unleash [Roaring Aura Sky Ripping Fist], performing a 5-hit combo that deals 600% [ 800% ] Max HP []. Can trigger up to 1 [ 3 ] per turn.

Notes

worked out
: Inflicts DMG directly based on Max HP or ATK, only influenced by advanced DMG modifiers.
: Reduces direct DMG, DoT, received DMG, and bonus DMG to only 1 point per instance.
: Reduces all types of DMG taken from non-critical hits.
worked out
: Increases the character or its allies' MAX HP by a set amount and triggers effects upon receiving Fatal DMG.
: When allies receive Fatal DMG, they enter a state that recovers HP after a set amount of characters act.
worked out
: This is a debuff that reduces the effectiveness of enemies' ignore-DMG effects.
Passive

Passive

Cost: None

  • At battle start, gains 60% [ 70% ] [ 80% ] [].
  • At battle start, permanently removes enemies’ [], makes all allies immune to [], and prevents all enemies from restoring [].

Notes

: Reduces all types of DMG taken from non-critical hits.
: Reduces DMG dealt by enemies affected by [Energy Pressure] and converts part of that DMG into [Energy Shield].
: Inflicts a debuff that reduces DMG taken and converts it into a shield when the affected enemy unit deals DMG.
worked out
: This is a type of HP that can be restored by allies and is not affected by certain enemy skills.
Awakening Passive

Awakening Passive

Cost: None

  • Permanently increases own base Max HP by 60% [ 80% ].
  • At battle start, gains [] and [].
  • When allies’ HP or [] take DMG, that instance of DMG is reduced by 99%, and 99% of the original DMG is converted into []. The total [] gained this way is capped at 28 [ 35 ] times Bomb & Bang’s base Max HP. This effect cannot coexist with [] (only one can be active at a time). Once the [] cap is reached, the DMG reduction effect no longer applies.
  • It converts the [] gained by allies into 10% of [] [ with an additional 50% increase in conversion rate ] and nullifies the enemy's [] effect.

Notes

  • []: Increases DMG dealt by 30% [ 50% ]. If Bomb & Bang’s base Max HP is higher than the attacker’s, the DMG dealt is increased to 1.5x [ 1.7x ].
  • []: Reduces DMG taken by 30% [ 50% ]. If Bomb & Bang’s base Max HP is higher than the attacker’s, the DMG reduction is increased to 1.5x [ 1.7x ].
worked out
: This is a type of HP that can be restored by allies and is not affected by certain enemy skills.
worked out
: This is a buff that absorbs a set amount of DMG and converts it into a protective shield.
worked out
: Grants the entire team a Shield Rate and allows resurrection after receiving fatal DMG.
worked out
: This is a debuff that reduces the target's ability to mitigate HP DMG.

Building this character

Read from their own skill text, quoted below. Not a meta ranking.

What the kit leans on

  1. 1HP

    Deals 500% [ 700% ] Max HP [Specialized Direct DMG] to all enemies ( only affected by advanced DMG modifiers ). Ignores 45% [ 60% ] [Specialized Evasion] and [Non-Crit DMG Reduction] , and pierces [Unyielding] and [Specialized Unyielding] .

  2. 2Survivability

    When allies’ HP or [Specialized HP] take DMG, that instance of DMG is reduced by 99%, and 99% of the original DMG is converted into [Energy Shield] . The total [Energy Shield] gained this way is capped at 28 [ 35 ] times Bomb & Bang’s base Max HP. This effect cannot coexist with [Revive] (only one can be active at a time). Once the [Energy Shield] cap is reached, the DMG reduction effect no longer applies.

  3. 3Penetration

    Deals 500% [ 700% ] Max HP [Specialized Direct DMG] to all enemies ( only affected by advanced DMG modifiers ). Ignores 45% [ 60% ] [Specialized Evasion] and [Non-Crit DMG Reduction] , and pierces [Unyielding] and [Specialized Unyielding] .

  4. 4Tenacity

    After the first Ultimate cast, whenever an enemy leaves the [Extreme Tenacity] state, Bomb & Bang will unleash [Roaring Aura Sky Ripping Fist], performing a 5-hit combo that deals 600% [ 800% ] Max HP [Specialized Direct DMG] . Can trigger up to 1 [ 3 ] per turn.

With the team

At battle start, permanently removes enemies’ [Energy Conversion] , makes all allies immune to [Energy Pressure] , and prevents all enemies from restoring [Specialized HP] .

LegendUltra Ultimate5★Awakening II