GAMEGW
CharactersTier ListTier List MakerEventsGift CodesCalculatorPricelistChatAssembly Card
GitHub
Theme
CharactersTier ListTier List MakerEventsGift CodesCalculatorPricelistChatAssembly Card
Privacy·Terms
UR+
Role

DPS

hitech
Series
monster
Faction
UR+ G5

UR+ G5

A combat robot serving the Monster Association, armed with a transforming body and razor-sharp blades.

ATK
683
DEF
173
HP
4,095
SPD
118
Class
Mecha Overlord
Role
Frontline Suppress - Endless Hunt

Skills

Basic Attack

Basic Attack

Cost: None

  • Deals 120% ATK DMG to a single target.
Ultimate

Ultimate

Cost: 2

  • Deals a 4-hit combo to all enemies in a row, dealing total 12000% [ 15000% ] ATK shareable [] ( only affected by advanced DMG modifiers ), ignores 45% [ 60% ] [] and [], and pierces [] and [].
  • This DMG will not be shared with targets that cannot take DMG.
  • For each valid target that can share the DMG, the total DMG is increased by 30% [ 40% ].
  • Gains self 25% []

Notes

worked out
: Inflicts DMG directly based on Max HP or ATK, only influenced by advanced DMG modifiers.
: Reduces direct DMG, DoT, received DMG, and bonus DMG to only 1 point per instance.
: Reduces all types of DMG taken from non-critical hits.
worked out
: Increases the character or its allies' MAX HP by a set amount and triggers effects upon receiving Fatal DMG.
: When allies receive Fatal DMG, they enter a state that recovers HP after a set amount of characters act.
worked out
: Grants a buff to the character or its allies that allows them to ignore a portion of enemy DEF.
Passive

Passive

Cost: None

  • At battle start, gains 60% [ 70% ] [ 80% ] [].
  • On entry, reduces all enemies’ [] count by 2 [ 3 ] [ 3 ] and reduces [] duration by 4 [ 5 ] [ 5 ] turns. Also reduces all enemies’ [] and [] by 5 [ 5 ] [ 7 ] turns.

Notes

: Reduces direct DMG, DoT, received DMG, and bonus DMG to only 1 point per instance.
worked out
: When about to be defeated, absorbs all incoming DMG for a set amount of time.
: Prevents fatal DMG from non-critical hits and blocks a set amount of fatal DMG from critical hits.
: If a character is defeated after an action, they will be resurrected immediately and recover part of their health, then perform [Revenge Pursuit] on any target.
: After death, returns to the field with part of HP and increases ATK for a set amount of rounds.
Awakening Passive

Awakening Passive

Cost: None

  • When his own [/] takes DMG, reduces DMG taken by 60% [ 80% ] permanently, and converts 60% [ 80% ] of the original DMG into [].
  • Before any character takes action, G5 has a 40% [ 60% ] chance to perform a [] at 80% [ 100% ] skill power [ will not trigger if there are no valid targets ]. Can trigger up to 2 [ 3 ] times per turn.
  • Each time an enemy is defeated, the follow-up chance increases by an additional 40%.

Notes

  • []: Uses a DMG-type or AoE healing Ultimate as a follow-up. Targets are random and it does not consume Energy.
worked out
: Reduces DMG taken by a set amount and converts part of the original DMG into [Energy Shield].
worked out
: This is a type of HP that can be restored by allies and is not affected by certain enemy skills.
worked out
: This is a buff that absorbs a set amount of DMG and converts it into a protective shield.

Building this character

Read from their own skill text, quoted below. Not a meta ranking.

What the kit leans on

  1. 1Penetration

    Deals a 4-hit combo to all enemies in a row, dealing total 12000% [ 15000% ] ATK shareable [Specialized Direct DMG] ( only affected by advanced DMG modifiers ), ignores 45% [ 60% ] [Specialized Evasion] and [Non-Crit DMG Reduction] , and pierces [Unyielding] and [Specialized Unyielding] .

  2. 2Survivability

    On entry, reduces all enemies’ [Rebirth] count by 2 [ 3 ] [ 3 ] and reduces [Non-Crit Undying] duration by 4 [ 5 ] [ 5 ] turns. Also reduces all enemies’ [Revenge] and [Regroup] by 5 [ 5 ] [ 7 ] turns.

  3. 3ATK

    Deals a 4-hit combo to all enemies in a row, dealing total 12000% [ 15000% ] ATK shareable [Specialized Direct DMG] ( only affected by advanced DMG modifiers ), ignores 45% [ 60% ] [Specialized Evasion] and [Non-Crit DMG Reduction] , and pierces [Unyielding] and [Specialized Unyielding] .

  4. 4Healing

    [Charge Pursuit] : Uses a DMG-type or AoE healing Ultimate as a follow-up. Targets are random and it does not consume Energy.

LegendUltra Ultimate5★Awakening II