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UR+
Rank

S-Class

esper
Series
hero
Faction
UR+ Tatsumaki

UR+ Tatsumaki

The S-Class Rank 2 hero whose overwhelming psychic power can crush even the strongest foes.

ATK
683
DEF
173
HP
4,095
SPD
118
Class
Hyper-sense Burst
Role
Offense & Defense - Energy Conversion

Skills

Basic Attack

Basic Attack

Cost: None

  • Deals 200% ATK DMG to a single target.
Ultimate

Ultimate

Cost: 2

  • Grants self 20% [] and [].
  • Deals 5000% [ 7000% ] ATK [] to all enemies ( only affected by advanced DMG modifiers ).
  • Ignores 45% [ 60% ] [] and [], and pierces [] and [].
  • Applies [] to the 3 [ all ] enemies with the highest ATK, lasting 2 turns.

Notes

  • []: When dealing DMG to HP or [], triggers 1 instance of [] on the affected enemy unit [ reduces the DMG taken and converts it into a shield ].
worked out
: This is a buff that increases the character's or allies' offensive capabilities.
: Increases own [DMG Reduction] and [Specialized Defense] when attacked.
worked out
: Inflicts DMG directly based on Max HP or ATK, only influenced by advanced DMG modifiers.
: Reduces direct DMG, DoT, received DMG, and bonus DMG to only 1 point per instance.
: Reduces all types of DMG taken from non-critical hits.
worked out
: Increases the character or its allies' MAX HP by a set amount and triggers effects upon receiving Fatal DMG.
: When allies receive Fatal DMG, they enter a state that recovers HP after a set amount of characters act.
worked out
: This is a type of HP that can be restored by allies and is not affected by certain enemy skills.
: Reduces DMG dealt by enemies affected by [Energy Pressure] and converts part of that DMG into [Energy Shield].
Passive

Passive

Cost: None

  • At battle start, gains 60% [ 70% ] [ 80% ] [].
  • For the first 4 [ 6 ] [ 8 ] turns, the ally with the highest ATK spends 0 Energy when using their Ultimate.

Notes

: Reduces all types of DMG taken from non-critical hits.
Awakening Passive

Awakening Passive

Cost: None

  • Grants allied [Hero / Martial Artist] units [].
  • Self gains 2.5× the effect of allies’ [], and can trigger [] without requiring [].
  • At battle start, inflicts [] on all enemies for 1 turn.

Notes

  • []: When an enemy affected by [] deals DMG to the unit, that DMG is reduced by 20% [ 30% ], and 20% [ 30% ] of the original DMG value is converted into [].
: Inflicts a debuff that reduces DMG taken and converts it into a shield when the affected enemy unit deals DMG.
worked out
: This is a buff that absorbs a set amount of DMG and converts it into a protective shield.

Building this character

Read from their own skill text, quoted below. Not a meta ranking.

What the kit leans on

  1. 1Penetration

    Grants self 20% [Enrage] and [Armor Break] .

  2. 2Survivability

    [Energy Pressure] : When dealing DMG to HP or [Specialized HP] , triggers 1 instance of [Energy Conversion] on the affected enemy unit [ reduces the DMG taken and converts it into a shield ].

  3. 3ATK

    Deals 5000% [ 7000% ] ATK [Specialized Direct DMG] to all enemies ( only affected by advanced DMG modifiers ).

  4. 4HP

    [Energy Pressure] : When dealing DMG to HP or [Specialized HP] , triggers 1 instance of [Energy Conversion] on the affected enemy unit [ reduces the DMG taken and converts it into a shield ].

With the team

For the first 4 [ 6 ] [ 8 ] turns, the ally with the highest ATK spends 0 Energy when using their Ultimate.

LegendUltra Ultimate5★Awakening II