GAMEGW
CharactersTier ListTier List MakerEventsGift CodesCalculatorPricelistChatAssembly Card
GitHub
Theme
CharactersTier ListTier List MakerEventsGift CodesCalculatorPricelistChatAssembly Card
Privacy·Terms
UR
Series

grappler

grappler
Series
martial art
Faction
UR Suiryu

UR Suiryu

A renowned martial artist and four-time Super Fight champion, known for his exceptional strength and skill.

ATK
683
DEF
173
HP
4,095
SPD
108
Class
Extreme Stamina
Role
Internal Injury, Continuous Follow-up, Self Revival

Skills

Basic Attack

Basic Attack

Cost: None

  • Deals DMG to a single target with 2 consecutive strikes for 120% ATK.
  • Has 100% chance to inflict the affected target with [].

Notes

  • []: When attacked, target takes [] by 100% of Suiryu’s ATK. The effect disappears after being triggered.
worked out
: Inflicts DMG to the target when attacked, based on the character's ATK.
Ultimate

Ultimate

Cost: 2

  • Attacks enemies in a row with 5 consecutive strikes, dealing DMG for 400% [ 600% ] ATK.
  • Triggers [], has 75% [ 90% ] chance to inflict the main target and 3 random enemies with [].
  • Grants himself [] equal to 400% [ 600% ] ATK.

Notes

  • []: Immediately cancel [] and Ignore DMG statuses. Each attack can only trigger once only [ No Evolve limit ]
  • []: when attacked, target takes Internal Injury DMG by 600% [ 750% ] of Suiryu’s ATK. The effect disappears after being triggered.
  • []: Negates DMG received. This effect overwrites Extra HP effects. The total amount cannot exceed 15 times the original HP.
worked out
: Increases the character or its allies' MAX HP by a set amount and triggers effects upon receiving Fatal DMG.
Passive

Passive

Cost: None

  • Permanently grants himself 50% [ 65% ] [ 80% ] Injury DMG Boost.
  • Grants himself 50% [ himself and allies in the same column 60% ] [] for 4 rounds.
  • After receiving Fatal DMG, resurrect with 50% [ 80% ] of Max HP, up to 1 [ 2 ] times.

Notes

  • Injury DMG Boost: Increases [], [] and [charge] effect generated by the character.
  • []: Effective for all types of DMG. Cannot co-exist with []
worked out
: Increases the character's CRIT rate and grants immunity against certain effects.
: When attacked, target takes Internal Injury DMG based on the character's ATK, and the effect disappears after being triggered.
worked out
: Grants a buff to the character or its allies that reduces all types of DMG taken.
Awakening Passive

Awakening Passive

Cost: None

  • After taking an Ultimate skill action, launches [] to 2 [ 3 ] random enemies with [].
  • Immune to [/]
  • After recovering from an [] state, launches [] to 2 random enemies..

Notes

  • []: Ultimate skill deal 100% DMG and effect. When there are less than 2 [ 3 ] enemies, can continuously attack the remaining enemies.
  • []: Ultimate skill deal 80% DMG and 100% effect. When there are less than 2 enemies, can continuously attack the remaining enemies.
: When attacked, target takes Internal Injury DMG based on the character's ATK, and the effect disappears after being triggered.
worked out
: Inflicts a debuff on enemies that prevents them from launching [Follow-up] and [Consecutive Follow-up].
worked out
: A debuff that prevents the target from acting.
worked out
: Increases the character or its allies' MAX HP by a set amount and triggers effects upon receiving Fatal DMG.

Building this character

Read from their own skill text, quoted below. Not a meta ranking.

What the kit leans on

  1. 1ATK

    Attacks enemies in a row with 5 consecutive strikes, dealing DMG for 400% [ 600% ] ATK.

  2. 2Survivability

    After recovering from an [Unyielding] state, launches [Continuous Follow-up 2] to 2 random enemies. .

  3. 3HP

    After receiving Fatal DMG, resurrect with 50% [ 80% ] of Max HP, up to 1 [ 2 ] times.

  4. 4Penetration

    [Evolve] : Immediately cancel [Unyielding] and Ignore DMG statuses. Each attack can only trigger once only [ No Evolve limit ]

Where they stand

Grants himself 50% [ himself and allies in the same column 60% ] [Non-Crit DMG Free] for 4 rounds.

With the team

Grants himself 50% [ himself and allies in the same column 60% ] [Non-Crit DMG Free] for 4 rounds.

LegendUltra Ultimate5★Awakening II