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UR
Rank

Dragon

esper
Series
monster
Faction
UR Gyoro

UR Gyoro

A mysterious esper who orchestrates the Monster Association's operations from the shadows.

ATK
683
DEF
173
HP
4,095
SPD
117
Class
Fun fantasies
Role
Extreme Captain - HP Enhancment

Skills

Basic Attack

Basic Attack

Cost: None

  • Heals an allied target for HP equal to 100% ATK.
Ultimate

Ultimate

Cost: None

  • Deals a 5-hit combo to all enemies, each hit dealing 600% ATK DMG
  • Heals all allies for HP equal to 100% [ 150% ] ATK, and has a 100% chance to inflict [] on all enemies for 2 turns.

Notes

  • []: Unable to trigger [], [], []. Deals 150% [ 200% ] ATK of [] DoT before any character acts [ can be critical, cannot be [] ].
worked out
: Causes the target and its column to be permanently [Disabled] and increases Crit Rate for allies at the start of battle.
: Allows the character to attack remaining enemies continuously when there are fewer than a set amount of enemies.
: Inflicts DMG and applies effects of the Ultimate skill to random targets.
: Reduces Direct/Extra/Charge/Berserk DMG to a set amount.
Passive

Passive

Cost: None

  • At battle start, gains 60% [ 70% ] [ 80% ] [] and has a 100% chance to inflict [] on all enemies with DMG equal to 150% ATK, lasting 1 turn.

Notes

  • []: Effective for all types of DMG, cannot co-exist with [].
: Unable to trigger [Follow-up], [Continuous Follow-up], [Combo Follow-up] and deals DMG equal to a set amount of ATK as [Lock] DoT before any character acts.
worked out
: Grants a buff to the character or its allies that reduces all types of DMG taken.
Awakening Passive

Awakening Passive

Cost: None

  • For the first 5 turns, at each turn start, inflicts [] on enemies .

Notes

  • []: removes 4 Energy, can only trigger once per turn. After a successful drain, enemies cannot be inflicted with []/[] in the same turn. On success, also reduces their Total DMG Bonus by 25% for 1 turn.
worked out
: Reduces the target's Total DMG Bonus for a set amount of turns.
worked out
: Prevents enemies from inflicting [Panic] and grants allies immunity to it.
Core

Core

Notes

: Reduces all types of DMG taken from non-critical hits.
: Reduces direct DMG, DoT, received DMG, and bonus DMG to only 1 point per instance.
: Deals direct DMG without being affected by DMG Rate, DMG Free, [DMG Sharing], or [Evasion].
worked out
: This is a type of HP that can be restored by allies and is not affected by certain enemy skills.
: Inflicts DMG on a random enemy, ignoring part of [Specialized Evasion] and [Non-Crit DMG Reduction].
worked out
: This is a debuff that reduces the effectiveness of enemies' ignore-DMG effects.
Core condition
Basic
1duelist1grappler1esper
Advanced
1duelist1grappler2esper

Basic Effect

  • Gain 3 Energy each turn.
  • Makes allies' [] and [] effective against [].
  • Doubles the DMG reduction effect of [].

Advanced Effect

Eccentric Power I

  • At battle start, all allies gain [].
  • Each time a total of 70% of original max HP worth of [] is consumed, a random enemy is inflicted with [] equal to 1000% ATK, lasting 2 turns.

  • []: Gain extra HP equal to 250% of own max HP, up to a maximum of 700% of original max HP. While active, reduces all types of DMG taken by 30%.
  • []: Deals DMG before acting, can crit, stacks, and ignores 45% of [] and [].

Building this character

Read from their own skill text, quoted below. Not a meta ranking.

What the kit leans on

  1. 1HP

    Each time a total of 70% of original max HP worth of [Specialized HP] is consumed, a random enemy is inflicted with [Extreme Forcefield] equal to 1000% ATK, lasting 2 turns.

  2. 2ATK

    Deals a 5-hit combo to all enemies, each hit dealing 600% ATK DMG

  3. 3Survivability

    At battle start, gains 60% [ 70% ] [ 80% ] [Non-Crit DMG Reduction] and has a 100% chance to inflict [Lock] on all enemies with DMG equal to 150% ATK, lasting 1 turn.

  4. 4Penetration

    [Extreme Forcefield] : Deals DMG before acting, can crit, stacks, and ignores 45% of [Specialized Evasion] and [Non-Crit DMG Reduction] .

With the team

Heals all allies for HP equal to 100% [ 150% ] ATK, and has a 100% chance to inflict [Lock] on all enemies for 2 turns.

LegendUltra Ultimate5★Awakening II