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UR
Rank

S-Class

esper
Series
hero
Faction
UR Pig God

UR Pig God

An S-Class hero who devours monsters whole with his extraordinary appetite.

ATK
683
DEF
173
HP
4,095
SPD
117
Class
Fun fantasies
Role
Shield Energy Charge - Locked Burst

Skills

Basic Attack

Basic Attack

Cost: None

  • Deals 120% ATK to a single target.
Ultimate

Ultimate

Cost: 2

  • Deals 800% [ 1100% ] ATK DMG of direct DMG to enemies within the cross range, 100% chance to add [] to all enemies for 2 rounds.
  • Reduces the [] of all enemies by 30% [ 50% ].
  • Increases the [] of all allies by 30% [ 50% ].
  • Has 100% chance to make the main target [].

Notes

  • []: Unable to trigger [], [], []. Deals 150% [ 200% ] ATK of [] DoT before any character acts [ can be critical, cannot be [] ].
  • []: Continuous DMG of 300% of ATK DMG, disappears after 10 times, and moves to the target that can be DMGd after any character takes action
  • []: Affects the amount of DMG that can be absorbed by [] for every 1 point of shield value.
worked out
: Causes the target and its column to be permanently [Disabled] and increases Crit Rate for allies at the start of battle.
: Allows the character to attack remaining enemies continuously when there are fewer than a set amount of enemies.
: Inflicts DMG and applies effects of the Ultimate skill to random targets.
: Reduces Direct/Extra/Charge/Berserk DMG to a set amount.
: Grants a shield that absorbs all types of DMG, with a maximum capacity based on the character's max HP.
Passive

Passive

Cost: None

  • Gain 60% [ 70% ] [ 80% ] Non-CRIT Dmg Free.
  • Reduces the [] received by all allies by 60% [ 70% ] [ 80% ].

Notes

worked out
: This is a debuff that reduces the DMG received by all allies.
Awakening Passive

Awakening Passive

Cost: None

  • At the beginning, all allies gain a [] effect equal to 100% [ 150% ] of their own MAX HP.
  • Before any character takes action, 4 random enemy characters receive [] equal to 100% [ 150% ] of the original total [] DMG.
  • Has 100% chance to inflict [] effect on all enemies, dealing DMG equal to 100% ATK for 1 turn

Notes

  • []: Absorbs 100% [ 150% ] of own HP in DMG.
  • []: Not affected by DMG Rate and DMG Free, deal direct DMG without [] or [].
: Unable to trigger [Follow-up], [Continuous Follow-up], [Combo Follow-up] and deals DMG equal to a set amount of ATK as [Lock] DoT before any character acts.
worked out
: Reflects a portion of the DMG taken to random enemy units and provides a shield based on HP.
: Grants a chance to avoid Direct, Extra, Charge, and Berserk DMG.

Building this character

Read from their own skill text, quoted below. Not a meta ranking.

What the kit leans on

  1. 1ATK

    Deals 800% [ 1100% ] ATK DMG of direct DMG to enemies within the cross range, 100% chance to add [Lock] to all enemies for 2 rounds.

  2. 2Tenacity

    Reduces the [Specialized Resilience Rate] of all enemies by 30% [ 50% ] .

  3. 3HP

    At the beginning, all allies gain a [Specialized Resilience] effect equal to 100% [ 150% ] of their own MAX HP.

  4. 4Survivability

    [Specialized Resilience Rate] : Affects the amount of DMG that can be absorbed by [Specialized Resilience] for every 1 point of shield value.

With the team

Increases the [Specialized Resilience Rate] of all allies by 30% [ 50% ] .

LegendUltra Ultimate5★Awakening II