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UR
Rank

S-Class

hitech
Series
hero
Faction
UR Child Emperor

UR Child Emperor

The youngest S-Class hero, renowned for his extraordinary intellect and advanced technology.

ATK
683
DEF
173
HP
4,095
SPD
118
Class
Star Guardian
Role
Tenacious Core - Enhanced Block

Skills

Basic Attack

Basic Attack

Cost: None

  • Deals 120% ATK to a single target
Ultimate

Ultimate

Cost: None

  • Deal 900% [ 1200% ] ATK in 3 consecutive hits to all targets in a row.
  • Increase the team's block rate by 30% [ 40% ] for 2 turns.
  • Increase the team's block by 40% for 2 turns.
Passive

Passive

Cost: None

  • CE gains 60% [ 70% ] [ 80% ] [].
  • All allies gain a skill: After triggering a block, receive [] equal to 25% [ 30% ] [ 35% ] of max HP, which can be triggered 4 times.

Notes

  • []: Reduction applies to all types of DMG, and this effect does not stack with [].
worked out
: Provides a shield that absorbs all types of DMG, and grants a set amount of HP to allies after certain actions.
worked out
: Grants a buff to the character or its allies that reduces all types of DMG taken.
Awakening Passive

Awakening Passive

Cost: None

  • BASIC EFFECT:
  • Gain 3 energy points each turn.
  • After any character blocks, gain 1 energy point, which can be triggered once per turn.
  • The entire team gains a 20% DMG boost to all types of DMG for 2 turns.

  • ADVANCED EFFECT:
  • Upon entering the battle, all allies permanently gain the [] effect.
  • Before the start of each turn, all allies receive the [] effect, equal to 100% of their maximum HP ( not affected by shield rate ).
  • After the game starts, remove the enemy's buffs that increase or decrease DMG in combat.

Notes

  • []: Grants a shield that absorbs all types of DMG, with a maximum capacity of 5 times the character's max HP. Each 1 shield point can absorb 10 DMG points, and [] can charge the shield.
worked out
: Provides a shield that absorbs all types of DMG, and grants a set amount of HP to allies after certain actions.
Core

Core

Notes

: Grants a shield that absorbs all types of DMG, with a maximum capacity based on the character's max HP.
worked out
: Provides a shield that absorbs all types of DMG, and grants a set amount of HP to allies after certain actions.
Core condition
Basic
1duelist1grappler1hitech
Advanced
1duelist1grappler1esper1hitech

Basic Effect

  • Gain 3 energy points each turn.
  • After any character blocks, gain 1 energy point, which can be triggered once per turn.
  • The entire team gains a 20% DMG boost to all types of DMG for 2 turns.

Advanced Effect

Power of Intelligence I

  • Upon entering the battle, all allies permanently gain the [] effect.
  • Before the start of each turn, all allies receive the [] effect, equal to 100% of their maximum HP ( not affected by shield rate ).
  • After the game starts, remove the enemy's buffs that increase or decrease DMG in combat.


  • []: Grants a shield that absorbs all types of DMG, with a maximum capacity of 5 times the character's max HP. Each 1 shield point can absorb 10 DMG points, and [] can charge the shield.

Building this character

Read from their own skill text, quoted below. Not a meta ranking.

What the kit leans on

  1. 1Survivability

    CE gains 60% [ 70% ] [ 80% ] [non-crit DMG reduction] .

  2. 2Tenacity

    All allies gain a skill: After triggering a block, receive [Tenacity] equal to 25% [ 30% ] [ 35% ] of max HP, which can be triggered 4 times.

  3. 3HP

    All allies gain a skill: After triggering a block, receive [Tenacity] equal to 25% [ 30% ] [ 35% ] of max HP, which can be triggered 4 times.

  4. 4ATK

    Deal 900% [ 1200% ] ATK in 3 consecutive hits to all targets in a row.

With the team

The entire team gains a 20% DMG boost to all types of DMG for 2 turns.

LegendUltra Ultimate5★Awakening II