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SSR+
Rank

S-Class

duelist
Series
hero
Faction
SSR+ Unparalleled Atomic Samurai (S2)

SSR+ Unparalleled Atomic Samurai (S2)

Role
Specialized Unyielding Reduction, Max HP Reduction
Ultimate cost
Cost 2 Energy

Skills

Basic Attack

  • Single target 120% ATK

Ultimate

Cost 2 Energy

  • Deals damage to enemies in a column with 5 consecutive strikes for 650% (750%) ATK. Reduces targets' triggered/existing [] state by 2 actions. Increases all allies [] state by 1 action.

    e.g. When enemy enters [], effect disappears after 4 characters act. After AS launches [Ultimate], effect disappears after 2 characters act (which means you can kill enemies quicker as [] disappears faster)

Notes

: When allies receive Fatal DMG, they enter a state that recovers HP after a set amount of characters act.

Passive

  • Grants 60% (70%) (80%) []. When each character acts, heals 10% (15%) (20%) of MAX HP.

Notes

: Reduces all types of Non-Crit DMG received.

Awakening Passive

  • Reduces the enemies MAX HP by 50% (up to Atomic Samurai's 600% ATK) and prevents the target to increase in Max HP, permanently decrease 40% ATK (works on enemies in PVP and PVE). After defeating an enemy or triggering the enemy's [/], After taking action, launches [] to a random enemy. (Enemy takes DMG by 80% (120%) of Ultimate Attack with special effect, 1 time per round)

Notes

worked out
: Increases the character or its allies' MAX HP by a set amount and triggers effects upon receiving Fatal DMG.
: When allies receive Fatal DMG, they enter a state that recovers HP after a set amount of characters act.
: Launches an additional attack after a character's action, dealing DMG and applying the effect of their Ultimate.

Core

  • If CK+ died without AS+ in enemy team (CK+ will comeback at 70% @ 220% hp).
    If CK+ is attacked by AS+, he will come back at 70% @ 130% HP (due to AS+ passive once attacked, AS+ will reduce up to 50% targets' Max HP based on 600% of own attack, and make targets ignore HP boost/amplfication effect). Which mean if CK+ without including the HP boost , his HP will be 130% instead of 220% (awk2).

    The cutting HP effect wouldn't take into account during his comeback to field the next round, only ignore target HP boost/amplification will take effect.

Building this character

Read from their own skill text, quoted below. Not a meta ranking.

What the kit leans on

  1. 1ATK

    Deals damage to enemies in a column with 5 consecutive strikes for 650% (750%) ATK. Reduces targets' triggered/existing [Specialized Unyielding] state by 2 actions. Increases all allies [Specialized Unyielding] state by 1 action. e.g. When enemy enters [Specialized Unyielding] , effect disappears after 4 characters act. After AS launches [Ultimate] , effect disappears after 2 characters act (which means you can kill enemies quicker as [Specialized Unyielding] disappears faster)

  2. 2HP

    Grants 60% (70%) (80%) [Non-Crit DMG Free] . When each character acts, heals 10% (15%) (20%) of MAX HP.

  3. 3Healing

    Grants 60% (70%) (80%) [Non-Crit DMG Free] . When each character acts, heals 10% (15%) (20%) of MAX HP.

LegendUltra Ultimate5★5★ PurpleAwakening II