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SSR+
Rank

Dragon

grappler
Series
martial art
Faction
SSR+ Extreme Garou (Martial Arts)

SSR+ Extreme Garou (Martial Arts)

Role
Unyielding Breakthrough, Specialized Guard
Ultimate cost
Cost 2 Energy

Skills

Basic Attack

  • 4 hit single target 120% ATK

Ultimate

Cost 2 Energy

  • Deals damage to a single target with 5 consecutive strikes for 950% (1200%) ATK. When Garou deals Crit DMG, Without Crit DMG, triggers [] condition (removes normal and special unyielding effect), trigger once every attack. After triggering [], recovers HP by 50% Max HP .

Notes

worked out
: Inflicts a debuff on enemies that cancels their DMG-negating status and increases the character's ATK for the attack.

Passive

  • After any character's action, remove [] for himself. After any ally moves, launches [] (50% (60%) (70%) dmg and effect of Ultimate) to a random enemy that is in [] state, up to 2 times per round.

Notes

: Prevents a character from acting.
: Launches an additional attack after a character's action, dealing DMG and applying the effect of their Ultimate.
: When allies receive Fatal DMG, they enter a state that recovers HP after a set amount of characters act.

Awakening Passive

  • At the start of match, Garou Gain 2x unyielding effect of his 50% MAX HP. Once the number of unyielding effect is reduced, Garou Gain [] of 800% ATK (removes DMG, stackable with extra HP effects, accumulated DMG removed will not be more than 15x of his original HP). Once allies' [/] condition have fully triggered, Garou Gain [] of 600% ATK, up to 3 times per battle.

Notes

: Negates DMG received and can stack with extra HP effects, up to a limit.
worked out
: Increases the character or its allies' MAX HP by a set amount and triggers effects upon receiving Fatal DMG.
: When allies receive Fatal DMG, they enter a state that recovers HP after a set amount of characters act.

Building this character

Read from their own skill text, quoted below. Not a meta ranking.

What the kit leans on

  1. 1ATK

    Deals damage to a single target with 5 consecutive strikes for 950% (1200%) ATK. When Garou deals Crit DMG, Without Crit DMG, triggers [Breakthrough] condition (removes normal and special unyielding effect), trigger once every attack. After triggering [Breakthrough] , recovers HP by 50% Max HP .

  2. 2HP

    Deals damage to a single target with 5 consecutive strikes for 950% (1200%) ATK. When Garou deals Crit DMG, Without Crit DMG, triggers [Breakthrough] condition (removes normal and special unyielding effect), trigger once every attack. After triggering [Breakthrough] , recovers HP by 50% Max HP .

  3. 3Survivability

    At the start of match, Garou Gain 2x unyielding effect of his 50% MAX HP. Once the number of unyielding effect is reduced, Garou Gain [Specialized Guard] of 800% ATK (removes DMG, stackable with extra HP effects, accumulated DMG removed will not be more than 15x of his original HP). Once allies' [Unyielding/Special Unyielding] condition have fully triggered, Garou Gain [Specialized Guard] of 600% ATK, up to 3 times per battle.

  4. 4Crit DMG

    Deals damage to a single target with 5 consecutive strikes for 950% (1200%) ATK. When Garou deals Crit DMG, Without Crit DMG, triggers [Breakthrough] condition (removes normal and special unyielding effect), trigger once every attack. After triggering [Breakthrough] , recovers HP by 50% Max HP .

With the team

After any character's action, remove [Stun] for himself. After any ally moves, launches [Ultimate Follow-up] (50% (60%) (70%) dmg and effect of Ultimate) to a random enemy that is in [Specialized Unyielding] state, up to 2 times per round.

LegendUltra Ultimate5★5★ PurpleAwakening II