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SSR+
Rank

S-Class

duelist
Series
hero
Faction
SSR+ Unparalleled Flashy Flash

SSR+ Unparalleled Flashy Flash

Role
Specialized Speed up, Evasion, Energy Reduction
Ultimate cost
No Energy Cost

Skills

Basic Attack

  • 120% ATK single target

Ultimate

No Energy Cost

  • (No energy consumed)
    Deals damage to all enemies with 5 consecutive strikes for 120% (150%) ATK. Grants [] (Increases SPD of ally in the same column to 90% (95%) of Flashy Flash's SPD, only when ally SPD is lower than expected), lasts for 1 round. Removes 1 (3) energy (Once per round, after removing successfully, unable to inflict [] on the enemy again in the same round)

Notes

: Grants a buff that increases SPD of allies in the same column to a set percentage of a specified character's SPD under certain conditions.
worked out
: Prevents the target from acting and locks part of their energy for a set amount of rounds.

Passive

  • At the start of the battle, grants [] (Increases SPD by 5% (20%) (25%), if the main target's SPD is lower than Flashy Flash, deals 300% ATK as Extra DMG). After any character acts, remove enemy's []

Notes

: Grants a buff that increases SPD of allies in the same column to a set percentage of a specified character's SPD under certain conditions.
worked out
: Grants a buff to the character or its allies that increases their SPD.

Awakening Passive

  • Flashy Flash has a 70% chance and ally in the same column has a 50% chance to trigger [] (Reduce direct/extra/charge/berserk DMG to 1 DMG). After any character acts, if Flashy Flash triggers [], deals 400% ATK as Extra DMG to 1 random enemy which is not in any [] state and restores HP by 150% ATK (3 [4] times per round).

Notes

: Reduces Direct DMG, Extra DMG, Charge DMG, and Berserk DMG to just 1 point.
worked out
: Increases the character or its allies' MAX HP by a set amount and triggers effects upon receiving Fatal DMG.

Core

  • 1. If King is faster than Flashy Flash, the energy King sealed will not be affected by Flashy Flash. (King seals 3 energy, FF removes 1 energy, enemy is left with 2 energy)
    2. Metal bat is also immune to Extra DMG by Flashy Flash
    3. Flashy Flash is faster than King only when Flashy Flash reaches 5P
    4. Chance of [] does not stack with SF+
    5. King can still be used if the enemy has no flash. Train Flashy Flash to 5P then replace King
    6. King can speed up Flashy Flash in the same row, and then let Flashy Flash pull the character in the same column (if the enemy does not have FF)
    7. The character accelerated by FF+ can also deal 300% of the character's own attack as Extra DMG.
    8. Eliminating the acceleration can eliminate the passive acceleration of the king and the acceleration of the same row
    9. FF is ok for normal PVE stages but requires support for PVE Boss.

Notes

: Reduces Direct DMG, Extra DMG, Charge DMG, and Berserk DMG to just 1 point.

Building this character

Read from their own skill text, quoted below. Not a meta ranking.

What the kit leans on

  1. 1ATK

    (No energy consumed) Deals damage to all enemies with 5 consecutive strikes for 120% (150%) ATK. Grants [Specialized Acceleration] (Increases SPD of ally in the same column to 90% (95%) of Flashy Flash's SPD, only when ally SPD is lower than expected), lasts for 1 round. Removes 1 (3) energy (Once per round, after removing successfully, unable to inflict [Fear] on the enemy again in the same round)

  2. 2Speed

    (No energy consumed) Deals damage to all enemies with 5 consecutive strikes for 120% (150%) ATK. Grants [Specialized Acceleration] (Increases SPD of ally in the same column to 90% (95%) of Flashy Flash's SPD, only when ally SPD is lower than expected), lasts for 1 round. Removes 1 (3) energy (Once per round, after removing successfully, unable to inflict [Fear] on the enemy again in the same round)

  3. 3Penetration

    Flashy Flash has a 70% chance and ally in the same column has a 50% chance to trigger [Instant DMG Evasion] (Reduce direct/extra/charge/berserk DMG to 1 DMG). After any character acts, if Flashy Flash triggers [Instant DMG Evasion] , deals 400% ATK as Extra DMG to 1 random enemy which is not in any [Unyielding] state and restores HP by 150% ATK (3 [4] times per round).

  4. 4Tenacity

    1. If King is faster than Flashy Flash, the energy King sealed will not be affected by Flashy Flash. (King seals 3 energy, FF removes 1 energy, enemy is left with 2 energy) 2. Metal bat is also immune to Extra DMG by Flashy Flash 3. Flashy Flash is faster than King only when Flashy Flash reaches 5P 4. Chance of [Instant DMG Evasion] does not stack with SF+ 5. King can still be used if the enemy has no flash. Train Flashy Flash to 5P then replace King 6. King can speed up Flashy Flash in the same row, and then let Flashy Flash pull the character in the same column (if the enemy does not have FF) 7. The character accelerated by FF+ can also deal 300% of the character's own attack as Extra DMG. 8. Eliminating the acceleration can eliminate the passive acceleration of the king and the acceleration of the same row 9. FF is ok for normal PVE stages but requires support for PVE Boss.

LegendUltra Ultimate5★5★ PurpleAwakening II