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SSR+
Rank

S-Class

esper
Series
hero
Faction
SSR+ Awakened Pig God

SSR+ Awakened Pig God

Role
Devour, Specialized Guard, Ally Revival
Ultimate cost
Cost 2 Energy

Skills

Basic Attack

  • Deal 2 consecutive strikes to a single target, dealing 120% ATK

Ultimate

Cost 2 Energy

  • Deals damage to a single target with 4 consecutive strikes for 300% (400%) ATK. [] the enemy and make the enemy [] for 1 round. After [], reduces [] state by 2 (4) actions.

Notes

worked out
: Inflicts [Specialized Corrode] and can revive an ally with HP recovery after defeating them.
worked out
: Prevents the target from taking action, triggering Passive Skills, or receiving DMG, while allowing them to increase allies' SPD.
: When allies receive Fatal DMG, they enter a state that recovers HP after a set amount of characters act.

Passive

  • When battle begins, Gain [] of 1000% (1100%) (1200%) ATK (removes DMG, stackable with extra HP effects, accumulated DMG removed will not be more than 15x of his original HP). After entering [], gain another [] of 600% (700%) (800%) ATK. Unable to [] and immune to []

Notes

: Negates DMG received and can stack with extra HP effects, up to a limit.
: When allies receive Fatal DMG, they enter a state that recovers HP after a set amount of characters act.
worked out
: Prevents the target from taking action, triggering Passive Skills, or receiving DMG, while allowing them to increase allies' SPD.
worked out
: Inflicts [Specialized Corrode] and can revive an ally with HP recovery after defeating them.

Awakening Passive

  • When ally triggers [], inflicts [] (DOT by 150% (200%) ATK. After any character acts, transfers the effect to a random target, disappears after transferring 3 times). Once a surrounding ally is defeated, Pig God can [] an ally. After any character acts, ally returns to battle and recovers 60% (75%) Max HP, up to 3 (4) times.

Notes

worked out
: Prevents the target from taking action, triggering Passive Skills, or receiving DMG, while allowing them to increase allies' SPD.
worked out
: Gained by the character or its allies, inflicting a DoT effect that transfers to random targets after acting.
worked out
: Inflicts [Specialized Corrode] and can revive an ally with HP recovery after defeating them.

Core

  • 1. [] can be affected by hit%/res% and Formal Set
    2. [] will first transfer to characters which are not in any [] state.
    3. [] can be stacked. (5 characters transfer to 1 character)
    4. Extreme DSK, Monsterized Choze and Vaccine Man can deal Extra DMG by the []
    5. [] can transfer to [] and [] characters.
    6. [] is not affected by [].

Notes

worked out
: Gained by the character or its allies, inflicting a DoT effect that transfers to random targets after acting.
worked out
: Increases the character or its allies' MAX HP by a set amount and triggers effects upon receiving Fatal DMG.
worked out
: Grants the entire team a Shield Rate and allows resurrection after receiving fatal DMG.
worked out
: Gained by the character or its allies, allowing them to benefit from certain effects.
: Reduces Direct DMG, Extra DMG, Charge DMG, and Berserk DMG to just 1 point.

Building this character

Read from their own skill text, quoted below. Not a meta ranking.

What the kit leans on

  1. 1Survivability

    Deals damage to a single target with 4 consecutive strikes for 300% (400%) ATK. [Devour] the enemy and make the enemy [Off Battle] for 1 round. After [Devour] , reduces [Specialized Unyielding] state by 2 (4) actions.

  2. 2ATK

    Deals damage to a single target with 4 consecutive strikes for 300% (400%) ATK. [Devour] the enemy and make the enemy [Off Battle] for 1 round. After [Devour] , reduces [Specialized Unyielding] state by 2 (4) actions.

  3. 3Healing

    When ally triggers [Off Battle] , inflicts [Specialized Corrode] (DOT by 150% (200%) ATK. After any character acts, transfers the effect to a random target, disappears after transferring 3 times). Once a surrounding ally is defeated, Pig God can [Devour] an ally. After any character acts, ally returns to battle and recovers 60% (75%) Max HP, up to 3 (4) times.

  4. 4Penetration

    1. [Specialized Corrode] can be affected by hit%/res% and Formal Set 2. [Specialized Corrode] will first transfer to characters which are not in any [Unyielding] state. 3. [Specialized Corrode] can be stacked. (5 characters transfer to 1 character) 4. Extreme DSK, Monsterized Choze and Vaccine Man can deal Extra DMG by the [Specialized Corrode] 5. [Specialized Corrode] can transfer to [Revived] and [Resurrected] characters. 6. [Specialized Corrode] is not affected by [Instant DMG Evasion] .

LegendUltra Ultimate5★5★ PurpleAwakening II