GAMEGW
CharactersTier ListTier List MakerEventsGift CodesCalculatorPricelistChatAssembly Card
GitHub
Theme
CharactersTier ListTier List MakerEventsGift CodesCalculatorPricelistChatAssembly Card
Privacy·Terms
SSR+
Rank

Demon

grappler
Series
monster
Faction
SSR+ Extreme Deep Sea King

SSR+ Extreme Deep Sea King

Role
Specialized Corrosion, Breakthrough, Follow-up Negation
Ultimate cost
Cost 2 Energy

Skills

Basic Attack

  • Deal 100% ATK to a single target. 50% chance to inflict [] (DOT by 100% ATK. After any character acts, transfers the effect to a random target, disappears after transferring 1 time.)

Notes

worked out
: Gained by the character or its allies, inflicting a DoT effect that transfers to random targets after acting.

Ultimate

Cost 2 Energy

  • Deals damage to a single target with 5 consecutive strikes for 1050% (1300%) ATK. Can trigger [] (cancels normal and specialized unyielding state), only once per round. Has a 75% (90%) chance of inflicting [] on the main target and its surrounding characters (DOT by 100% ATK. After any character acts, transfers the effect to a random target, disappears after transferring 3 times.) Gain [] of 450% (600%) ATK (removes DMG, stackable with extra HP effects, accumulated DMG removed will not be more than 15x of his original HP)

Notes

worked out
: Inflicts a debuff on enemies that cancels their DMG-negating status and increases the character's ATK for the attack.
worked out
: Gained by the character or its allies, inflicting a DoT effect that transfers to random targets after acting.
: Negates DMG received and can stack with extra HP effects, up to a limit.

Passive

  • When enemies suffer DOT, deals Extra DMG to all enemies by 60% (80%) (86%) DoT DMG (Only 1 effect of the same type works throughout the whole battle).

Awakening Passive

  • Causes enemies with [] to be [] (Unable to launch [] and [], lasts for 2 rounds) After any ally acts, has a 60% (70%) chance of inflicting [] to a random enemy (Deep Sea King and ally in the same column will launch [], once (twice) per round)

Notes

worked out
: Gained by the character or its allies, inflicting a DoT effect that transfers to random targets after acting.
worked out
: Inflicts a debuff on enemies that prevents them from launching [Follow-up] and [Consecutive Follow-up].
worked out
: Causes the target and its column to be permanently [Disabled] and increases Crit Rate for allies at the start of battle.
worked out
: Deals DMG to multiple enemies after certain conditions are met, following a character's skill activation.
: Inflicts DMG and applies effects of the Ultimate skill to random targets.
: Launches an additional attack after a character's action, dealing DMG and applying the effect of their Ultimate.

Core

  • 1. [] also applies to [].
    2. [] can be affected by hit%/res% and Formal Set
    3. [] will first transfer to characters which are not in any [] state.
    4. [] can inflict multiple debuffs.
    5. [] can transfer to [] and [] characters.
    6. [] is not affected by [].

Notes

worked out
: Inflicts a debuff on enemies that prevents them from launching [Follow-up] and [Consecutive Follow-up].
: Launches an additional attack after a character's action, dealing DMG and applying the effect of their Ultimate.
: Continuous DMG that transfers to a target that can be DMGd after any character takes action.
worked out
: Increases the character or its allies' MAX HP by a set amount and triggers effects upon receiving Fatal DMG.
: Inflicts DMG and applies effects of the Ultimate skill to random targets.
worked out
: Gained by the character or its allies, inflicting a DoT effect that transfers to random targets after acting.
worked out
: Grants the entire team a Shield Rate and allows resurrection after receiving fatal DMG.
worked out
: Gained by the character or its allies, allowing them to benefit from certain effects.
: Reduces Direct DMG, Extra DMG, Charge DMG, and Berserk DMG to just 1 point.

Building this character

Read from their own skill text, quoted below. Not a meta ranking.

What the kit leans on

  1. 1ATK

    Deals damage to a single target with 5 consecutive strikes for 1050% (1300%) ATK. Can trigger [Breakthrough] (cancels normal and specialized unyielding state), only once per round. Has a 75% (90%) chance of inflicting [Specialized Corrode] on the main target and its surrounding characters (DOT by 100% ATK. After any character acts, transfers the effect to a random target, disappears after transferring 3 times.) Gain [Specialized Guard] of 450% (600%) ATK (removes DMG, stackable with extra HP effects, accumulated DMG removed will not be more than 15x of his original HP)

  2. 2Survivability

    1. [Adhesion] also applies to [Ultimate Follow-up] . 2. [Specialized Corrosion] can be affected by hit%/res% and Formal Set 3. [Specialized Corrosion] will first transfer to characters which are not in any [Unyielding] state. 4. [Combo Follow-up] can inflict multiple debuffs. 5. [Specialized Corrode] can transfer to [Revived] and [Resurrected] characters. 6. [Specialized Corrode] is not affected by [Instant DMG Evasion] .

  3. 3Penetration

    Deals damage to a single target with 5 consecutive strikes for 1050% (1300%) ATK. Can trigger [Breakthrough] (cancels normal and specialized unyielding state), only once per round. Has a 75% (90%) chance of inflicting [Specialized Corrode] on the main target and its surrounding characters (DOT by 100% ATK. After any character acts, transfers the effect to a random target, disappears after transferring 3 times.) Gain [Specialized Guard] of 450% (600%) ATK (removes DMG, stackable with extra HP effects, accumulated DMG removed will not be more than 15x of his original HP)

Where they stand

Causes enemies with [Specialized Corrode] to be [Adhesion] (Unable to launch [Follow-up] and [Consecutive Follow-up] , lasts for 2 rounds) After any ally acts, has a 60% (70%) chance of inflicting [Combo Follow-up] to a random enemy (Deep Sea King and ally in the same column will launch [Ultimate Follow-up] , once (twice) per round)

With the team

Causes enemies with [Specialized Corrode] to be [Adhesion] (Unable to launch [Follow-up] and [Consecutive Follow-up] , lasts for 2 rounds) After any ally acts, has a 60% (70%) chance of inflicting [Combo Follow-up] to a random enemy (Deep Sea King and ally in the same column will launch [Ultimate Follow-up] , once (twice) per round)

LegendUltra Ultimate5★5★ PurpleAwakening II