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SSR+
Rank

S-Class

hitech
Series
hero
Faction
SSR+ Upgraded Drive Knight

SSR+ Upgraded Drive Knight

Role
Specialized Guard Core, DMG Rate Reduction, Evasion, Breakthrough Counter
Ultimate cost
No Energy Cost

Skills

Basic Attack

  • Deal 2 consecutive strikes to a single target, dealing 120% ATK

Ultimate

No Energy Cost

  • Deals damage to enemies in a column with 2 consecutive strikes for 300% (450%) ATK, lower the entire enemies' team DMG Rate by 30% (50%) (affects Direct DMG and does not affect Charge, DOT, Extra DMG)

Passive

  • After any character acts, trigger [] to 2 (3) enemies in [], deals Extra DMG by 200% (300%) ATK. When battle begins, grants 60% (65%) (70%) chance of [] (Reduce Direct/Extra/Charge/Berserk DMG to 1 DMG) lasts for 2 rounds

Notes

worked out
: Inflicts a debuff on enemies that cancels their DMG-negating status and increases the character's ATK for the attack.
: When allies receive Fatal DMG, they enter a state that recovers HP after a set amount of characters act.
: Reduces Direct DMG, Extra DMG, Charge DMG, and Berserk DMG to just 1 point.

Core

  • Awakened Basic Core Effect: (1 Grappler, 1 Duelist, 1 Hi-tech)
    Gain 3 energy per round. Gain 1 energy once (twice) per round if any ally triggers []

    Advanced Core Effect (1): When battle begins, all allies obtain [] of 600% original Max HP (removes DMG, stackable with extra HP effects, accumulated DMG removed will not be more than 15x of his original HP, can be stacked).

    (4): Gain [] of 650% original Max HP

    (10): Gain [] of 700% original Max HP

    (17): Gain [] of 750% original Max HP

Notes

worked out
: Gains energy per round and provides [Specialized Guard] to all allies at the start of battle.
: Negates DMG received and can stack with extra HP effects, up to a limit.

Building this character

Read from their own skill text, quoted below. Not a meta ranking.

What the kit leans on

  1. 1ATK

    Deals damage to enemies in a column with 2 consecutive strikes for 300% (450%) ATK, lower the entire enemies' team DMG Rate by 30% (50%) (affects Direct DMG and does not affect Charge, DOT, Extra DMG)

  2. 2HP

    Awakened Basic Core Effect: (1 Grappler, 1 Duelist, 1 Hi-tech) Gain 3 energy per round. Gain 1 energy once (twice) per round if any ally triggers [Crit] Advanced Core Effect (1): When battle begins, all allies obtain [Specialized Guard] of 600% original Max HP (removes DMG, stackable with extra HP effects, accumulated DMG removed will not be more than 15x of his original HP, can be stacked). (4): Gain [Specialized Guard] of 650% original Max HP (10): Gain [Specialized Guard] of 700% original Max HP (17): Gain [Specialized Guard] of 750% original Max HP

  3. 3Survivability

    Awakened Basic Core Effect: (1 Grappler, 1 Duelist, 1 Hi-tech) Gain 3 energy per round. Gain 1 energy once (twice) per round if any ally triggers [Crit] Advanced Core Effect (1): When battle begins, all allies obtain [Specialized Guard] of 600% original Max HP (removes DMG, stackable with extra HP effects, accumulated DMG removed will not be more than 15x of his original HP, can be stacked). (4): Gain [Specialized Guard] of 650% original Max HP (10): Gain [Specialized Guard] of 700% original Max HP (17): Gain [Specialized Guard] of 750% original Max HP

  4. 4Penetration

    After any character acts, trigger [Breakthrough] to 2 (3) enemies in [Specialized Unyielding] , deals Extra DMG by 200% (300%) ATK. When battle begins, grants 60% (65%) (70%) chance of [Instant DMG Evasion] (Reduce Direct/Extra/Charge/Berserk DMG to 1 DMG) lasts for 2 rounds

LegendUltra Ultimate5★5★ Purple