GAMEGW
CharactersTier ListChatGuide
GitHub
Theme
CharactersTier ListChatGuide
Privacy·Terms
SSR
Role

Control

Karin

Karin

Pharaoh

ATK
240
DEF
120
HP
3,600
SPD
10
ASPD
100
RANGE
4
Class
Control

Skills

Skills

Solar Flare
Uses Solar Flare on an enemy, causing stun and emitting horizontal Solar Beams.
Lv.3
Initially obtained Flare·Echo
Lv.5
When the stun is triggered, the DMG of 1 allies will be slightly increased.
Lv.8
Initially obtained Beam·Weakness
Lv.10
Sun God's Grace:Repeat trigger chance increased / Sunbeam:Grants allies a small shield
Lv.12
Gain an additional Blessing after selecting an Ultimate Skill
Lv.15
When stun is triggered, the attack speed of all allies will be slightly increased.
Lv.20
Sun God's Grace:Each summoned solar flare has a chance to increase mana / Cross Judgment:Sunbeam has a chance to trigger 3 times
Lv.25
Increase the DMG of this profession by 6%
Lv.30
Increase the DMG of this profession by 6%
Lv.35
Increase the DMG of this profession by 6%
Lv.40
Increase the DMG of this profession by 6%
Lv.45
Increase the DMG of this profession by 6%
Lv.50
Increase the DMG of this profession by 6%

Blessings

Flare·Echo
Summon Solar Flare quantity + 1
Flare · Continuation
Stun time caused by solar flare + 1 seconds
Flare·Weakness
After the stun ends, the enemy's attack speed is reduced
Flare·Instant
Basic attack probability will stun the enemy2s
Flare·Vulnerable
Stunned enemies take increased damage
Gift of the Sun
Solar Flare has a probability of being released twice in a row
Beam·Weakness
Sun Beam will greatly increase the critical hit rate of the enemy.
beam·weakness
Sunbeam slightly reduces the damage dealt by enemies
Beam·Vulnerable
Sun Beam will increase the damage suffered by the enemy and can be superimposed.
Beam·Encouragement
Sun Beam will greatly increase friendly damage.
Beam·dazzle
Sun beam has a chance to stun the enemy
Judgment of the Cross
sun beam changes into a cross shape and has a probability of triggering twice

Building this character

Read from their own skill text, quoted below. Not a meta ranking.

What the kit leans on

  1. 1Speed

    Flare·Weakness — After the stun ends, the enemy's attack speed is reduced

  2. 2Penetration

    Beam·Weakness — Sun Beam will greatly increase the critical hit rate of the enemy.

Where they stand

Gift of the Sun — Solar Flare has a probability of being released twice in a row

With the team

Lv.5 When the stun is triggered, the DMG of 1 allies will be slightly increased.

Story

At the highest peak of the Dragon Breath Continent, there once stood a "Helios Temple" floating above the clouds, where humans practiced light energy instead of runes. Karin is the last lineage of the temple, born with a natural resonance with the hottest stars in the Aldra system. Unlike the cold machines of the Varn Federation, Karin's power stems from the purest "Solar Flares." Her scepter, a sacred relic known as the "Finger of Dawn," can directly channel stellar energy from outer space onto the battlefield. When she unleashes her power, the battlefield is instantly engulfed in extreme heat and blinding light; enemies' retinas are immediately subjected to "Holy Light Erosion," leaving them in prolonged vertigo and awe. She is not only an avatar of destruction but also a judge of order. Within her "Solar Cage," evil has nowhere to hide, while under her "Holy Light Protection," allies receive the sturdiest Helios Shield. She wanders the world to find the lost fragments of the Sun God, intending to use the beam of light known as the "Cross Judgment" to completely wipe out the shadows of Black Breath on the continent.